Jump the zeros to climb from 1 to 10.
How to play
A 5×5 grid holds
four zeros and your number, which starts at
1.
- Step — move one square in any direction, including diagonally. Your number stays the same.
- Jump — hop over a zero beside you and land on the square directly beyond it. Your number goes up by one.
- Zeros never move, and you can't land on one. Squares you've visited keep a pencil note of the number you had there.
- Goal: reach 10. Every puzzle here can be solved — "Best possible" is the fewest moves it takes. Gentle puzzles take 9 or 10 moves; Tricky ones need 11 or more.
- Dead end — a square marked like this leaves 10 out of reach. Turn the warning off for a sterner test.
Click a highlighted square to move, or use the arrow keys (Q / E / Z / C for diagonals).